By Alpha 87655320875
(“I‘ll grant you the honor of carrying me.” )
When I was still a lad, there was this craze going on about making cartoons based on ducks. Back in the late 80’s to the early 90’s, mallards ruled the entertainment world. We had the pleasure of watching Count Duckula, Duck Tales, Darkwing Duck, The Mighty Ducks, and every now and then we would have the opportunity’s to watch the old classics, staring either Donald Duck or Daffy Duck. I have no idea why my generation at the time was a target for duck related entertainment, but as time went by we all seemed to grow fond of it. I have yet to find one person in my age range that has never had at least one fond memory of any late 80’s to early 90’s ‘duck shows’.
It must have been a growing market back then. It just seemed as if everyone was getting into the duck business for some reason another. Even Capcom, one of the biggest third party video game developers at the time, would go on to eventually contribute to this new wave of children’s entertainment inspired by the Anatidae bird family. (Yes, I just pulled that out of Wikipedia.)
Capcom, in my opinion, made the definitive duck related games for the dominating system of that time; the time when ducks ruled the world. That system was the Nintendo Entertainment System. Capcom had the licensing from Disney. It was their job to create games based on Disney’s hit shows and movies. With this license, Capcom would go on to make three of the greatest duck related games ever created. Three games that would be released at the peak of this new era in entertainment; the era of the duck.
The most notable and praised game they created due to their relationship with Disney was Duck Tales. Duck Tales, the show, starred Scrooge McDuck, a cheap stubborn wealthy old prune who traveled the world with his nephews and a few friends. They traveled on reasons to uncover lost and hidden treasures. Capcom’s game basically took this premise and ran with it. From the Amazon to the Moon, you discovered treasure as the old cheapskate himself.
With your cane you could finally unleash that pent up old man rage you have been building up over the years. Pressing Jump and down would activate this cane mechanic. The cane acted in a ‘pogo stick’ fashion. It would allow you to hop up and down, break rocks, and it would also harm enemies. The cane could also be used in the form of a ‘golf club’. You could hit rocks, and other objects to clear out paths, as well as enemies. The cane mechanic really helped establish a strong foundation for this game.