by Link (Dr. Salvador will be an assist trophy.)
This is in response to something somebody said to me in response to me bitching about Yoda & Vader. He said I was expecting too much out of Soul Calibur/Fighting Games. Well, I don’t see why people AREN’T expecting too much out of this genre. It needs to get with the times. Arcade style fighting games are great, when you’re in an Arcade! Crushing an AI isn’t anything spectacular to get excited about, and so you’re pretty much purchasing a fighting game in order to play it multiplayer. Before the dawn of wi-fi you were pretty much required to find a friend IRL to play fighting games against. Some people had these friends who enjoyed fighting games, other people didn’t, or other people eventually were so good at the fighting games that their friends didn’t want to play them anymore.
Anywho… what I’m trying to get at here is the following:
Fighting games have so much potential that hasn’t been tapped. They have decent plots and amazing stories when you get deep down into it. However, most of what we’ve seen up until now is a character bio in a manual and then a few screenshots of the character’s ending after you defeat the final boss/opponent. So, you look at me and you say “Hey Link, fighting games don’t need a plot, they just need to be fun.” So, I say to you “Look at the FPS genre and look at how it improved. Bioshock, Half-Life 2, Doom 3, etc.” Nowadays do you think people would settle for a generic shooter that said “Okay, so you’re this guy, and you’re in a first person view, and you have a gun, and there are aliens, kill the aliens.” and that was the entire game? Oh wait… that’s Halo. ::dodges the incoming tomatoes:: But, seriously, even Halo has a plot and a franchise of books and movies planned around it, it has depth if you look for it.
So, what’s the solution to this supposed problem with the fighting genre? Story Modes with… STORY. I want character specific cutscenes before and after my battles, maybe even during them! I want branching plots/choices for each character. I want a cool spin-off game that DOESN’T suck. I want a sweet extra mode built into the fighting game that has some sort depth.
Now, a lot of this currently exists, and I’ll try and give a few examples of what I mean, and how these are all steps in the right direction for fighting games.