
by Link
(I didn’t call off work so I could play this game all day. [Lie])

[Yes, I also bought the ridiculous version and I have the clock on my desk at work.]
Okay, so, I got Fallout 3 on Wednesday, and now I’m going to talk about it.
For the first time ever I’ve actually sat down and played a game for a MULTITUDE of hours straight. I mean, even with WAR I can only focus on it for 2 hours if that, but Fallout 3 has a hold of me, I’ve been getting to bed around 3 AM each night and sacrificing sleep for gaming. It’s that good.
However, it’s not without flaws. Now, some people have been bitching about voice acting and sound effects, and to that I say “I guess… but I don’t even notice it.” Some people are bitching about the story (which abruptly ends apparently), but to that I say “I’m not there yet, and so far it’s pretty damn enjoyable.” What I WILL say about the game is pretty solid and positive, with some exceptions.
So… it plays like Oblivion the FPS, seriously. But, not in a bad way, it feels much more refined than Morrowind or Oblivion ever did. The RPG Aiming system (V.A.T.S.), which requires action points, is pretty cool. Although disabling body parts is rarely useful. I barely notice the difference when shooting out someone’s legs. They’re still running at me at insane speeds. You can also just shoot your gun, which requires NO action points, and does fairly well, but eats the fuck out of your ammo. The deaths are amazing… peoples limbs flying off and heads exploding and people being vaporized into ash. It’s very awesome.
Really though, I just want to focus on some of my gripes, instead of talk about all the stuff you’ll read in most professional gaming magazine/website reviews. So… here it goes!
- There’s a bug in the initial main city, where people commit suicide due to pathing issues. They just jump off bridges and fall to their deaths, which would blow ass if you’re playing on a console and don’t have access to the ‘~ console’ to bring them back to life.
- Lockpicking & Hacking, while having cool mini-games, have VERY lame requirements. They go from 25, 50, 75, and 100 for your skill in Science or Lockpicking. That’s great. Except when I have 67 Lockpicking it feels like I have 17 useless points that don’t mean jackshit right now. I wish they made lockpicking/hacking requirements more dynamic. Read More…
November 7, 2008
Categories: Gaming, Link, Microsoft, Misc. Gaming, PC, Sony . Tags: bethesda, dogmeat, Fallout, FPS, megaton, moira brown, mutant, RPG, vault, vault 101 . Author: Link . Comments: 4 Comments
What’s So Wrong With…Final Fantasy VII? Part Twenty
By GamerChris
(Whoo! Disc Two!)
The action begins with the beginning of Disc Two in the aftermath of Aerith’s sudden permadeath at the hands-I mean, sword-of Sephiroth. Not being one to be hung up over it (*cough*Lies!*cough*) GmerChris and the remaining gang decide to go off and find Sephiroth once again.
Following the previous events we find ourselves outside one of the huts on the outskirts of the city. As we continue on we see a ghost version of Sephiroth heading north-east. Obviously we chase after him.
A couple screens on we find ourselves having to climb up giant splits in a wall, because obviously Sephiroth has pulled a Dick Dastardly and destroyed the path to the easy access to a ladder so we just climb up the cracks all the while with the ladder mocking us.
Read More…
November 8, 2008
Categories: GamerChris, Sony, What's So Wrong With... . Tags: 7, aeris, aerith, cloud, comedy, commentary, fantasy, final, funny, game, GamerChris, humour, jrpg, logic, RPG, sephiroth, Sony, Square, square enix, squaresoft, vii, walkthrough, What's So Wrong With... . Author: gamerchris23 . Comments: Leave a Comment